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Give up?
NEW QUESTION: 1
A. Yes
B. No
Answer: B
Explanation:
https://docs.microsoft.com/en-us/azure/virtual-machines/virtual-machines-linux-quick-create- portal?toc=%2fazure%2fvirtual-machines%2flinux%2ftoc.json
NEW QUESTION: 2
Which of the following commands displays the routing table on a server or workstation?
A. nmap
B. route
C. traceroute
D. nbtstat
Answer: B
NEW QUESTION: 3
A development team in your company has been unsuccessful delivering software by its deadline. You join the team as its new scrum master. The previous scrum master did not understand the importance of the length of a sprint. You need to define how long the sprints should be. Which two factors should you consider to determine sprint length? (Each correct answer presents part of the solution. Choose two.)
A. The iteration length should be long enough to ensure than no more than 20 percent of the total effort is spent performing deployment and administrative tasks.
B. The sprint length should be long enough to create a usable and potentially releasable product.
C. The iteration length should be consistent.
D. The iteration length should be longer than one month.
E. The iteration length should be flexible.
Answer: B,C
Explanation:
Sprint length
I asked Ken Schwaber once how long a Sprint should be. His answer was, "As short as possible and no shorter." Sprints of longer than four weeks (one month) have a smell-the smell of water falling. When a Sprint's length is longer than a month, the definition of what is being built may change or complexity and risk may increase. By limiting the maximum length of a Sprint, at most one month of development effort would be wasted, rather than several months in a classic waterfall project. Conversely, Sprints with a length of less than one week are possible, but should be executed only by a high-performance Scrum Team. Even with very short Sprints, the overhead of the inner events must be factored in, leaving even less time for actual software development. Teams working in "micro sprints" like these need to be on their A-game every day. Ideally, the length of the Sprint does not change. If it must, it can only change in between Sprints, as a result of a decision made collaboratively during the prior Sprint's retrospective meeting. Any change to the length of a Sprint will cause disruption to the Development Team's cadence. This will correct over time, as will its Velocity.
Professional Scrum Development with Microsoft Visual Studio 2012 p.15